Author: Oliver Kiley
-
Seals Victory in Age of Wonders 3
•
Welcome to another entry in the Mechanical Wonders series! These articles pluck a single game mechanic from a specific game and talk about why the mechanic is noteworthy. Maybe it does something innovative and awesome that others can learn from. Maybe it does something cool but so subtle you never…
-
Children of Morta Review
•
If you were to ask me at any point over the last four or five years to name my most anticipated game, Children of Morta would be near the top of the list. I first heard about the game when its Kickstarter campaign launched in January 2015. While I didn’t…
-
Lost in Space: The State of 4X Games Among the Stars
•
Oliver takes a deeper look into his apathy towards space 4X games of late. Is it an Oliver problem or a problem with the genre?
-
Leader Bidding in Star Base Orion
•
Welcome to THE FIRST entry in the Mechanical Wonders series! These articles pluck a single game mechanic from a specific game and talk about why the mechanic is noteworthy. Maybe it does something innovative and awesome that others can learn from. Maybe it does something cool but so subtle you…
-
Interstellar Space: Genesis Review
•
Oliver provides his critical analysis of Praxis Game’s first entry into 4X games. Did they hit the mark?
-
Monday eXcursion: Warhammer – Vermintide 2
•
Unless you are striving to avoid all things geek, then surely you’ve heard of Warhammer. You know, that Warhammer. The glorious spawn of Games Workshops, whose name is synonymous with fantasy awesomeness, strategy and tactics games, and unfortunately questionable business practices. But it’s a hell of franchise any way you…
-
The Inglorious State Of 4X Games: An eXposition
•
Greetings! If you haven’t listened to the 33rd Strategic Expanse – 4th Anniversary Hangout featuring all of the lesser (I’m jesting) eXplorminate staffers, then please stop reading this and go listen to that first. The rest of this little rant (thoughtful article?) will make a bit more sense with the…
-
Crossing The Rubicon: Defining The 4X-like Genre
•
Oliver delves into the challenges of classifying the 4X genre and presents a 6-criteria rubric for evaluating 4X-like games. These efforts are aimed at fostering broader genre inclusion and game diversity, or something like that.







