Remnants of the Precursors Interview with Ray Fowler

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The Klackons would like to interrupt your regularly scheduled programming

Remember that remake of Master of Orion 1 made in Java? The free one? It’s been a while since we’ve heard anything from Ray Fowler, the solo developer of that project, so Rob pinned him down for an update. Rob finally managed to wrench some good news out of him and learned a lot about the project in the process. 

That is one mean looking bug!

If you haven’t already, you can download the Alpha here: https://rayfowler.itch.io/remnants-of-the-precursors.

Be sure to keep an eye on this site for further information regarding Remnants of the Precursors, as we’ll be poking Ray frequently to learn of any new builds in the (hopefully near) future.

Ray received permission from Sara Seager to use her likeness as the human scientist

To tide you over, here are some more images from Remnants of the Precursors, with some of the other Human images and a Klackon ship model. We’re huge fans of the art style here at eXplorminate and are eagerly awaiting our next opportunity to play this game!

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taaff
taaff
6 years ago

Great podcast! I am so happy to get an update and new artwork in the matter. I look forward to whatever is coming, although I would hope for a new alpha rather than wait for a beta.
Again, just exactly what I was wanting to know about the status. I have been having an amazing time just with the old alpha.I am looking forward to the new release being awesome.

jodet
6 years ago

That artwork is spectacular – at Amplitude levels.

ericnay
6 years ago

I can’t wait for the Klackons! Thank you so much, Ray. Now release the next Alpha!

Johan_Bengter
Johan_Bengter
6 years ago

The artwork looks great! Really gets my imagination going!

LionKing
LionKing
6 years ago

Every single one of these is amazing. Ray really gets it and the artist captured the spirit of MoO so amazingly well. Was he even born when MoO was released? lol I tease. Can’t wait to see it all put together.

Ashbery76
Ashbery76
6 years ago

A lot of indie games 4X of recent times just look bland and it makes it hard to get into the theme.He has done well for 30k art spending here.