Join Nate, Oliver, Mark, Joshua and Troy as they continue to discuss Warfare in 4X games and focus on the “Arc” of a 4X games. They also discuss ideas that they’d like to see developers implement in future games with a specific focus on Winning Conditions. So come, listen and tell us what you think.
Notes:
Insert Coin to continue… – 00:56
How might we improve the Status Quo for Victory in 4X games? – 04:22
- Cutting off the last 1/3 of the game and orthogonal means of attack
- Catch-up mechanics – 11:42
Games that avoid Victory Conditions entirely and what that means? – 28:39
- Simulation sandbox 4X games
- Underdeveloped victory system in Stellaris and Achievementes in games – 30:36
Games that start to rethink the underlying approach to Victory Conditions in 4X games? – 43:25
- Three Moves Ahead Podcast – Episode 302: The 4X Genre
- Asymetric designs (player vs. game) – 44:29
- 4X game classification – 51:23
- Recalibrated / unified goals – 1:01:45
- Age of Wonders 3 Steam page
- Armada 2526 Gold Edition Steam page
- Total War: Warhammer II Steam Page
- Master of Magic on GOG
- Endless Legend Steam page
- Emperor of the Fading Suns on MobyGames
- (Settlers of) Catan on Boardgamegeek
- Star Wars: Rebellion on Boardgamegeek
- Forbidden Stars on Boardgamegeek
- Distant Worlds: Universe Steam page
Closing thoughts – 1:15:17
- (Upcoming) games that do the best job?
- Community – what do you think? Which games do a good job in your opinion?