Strategic eXpanse #34 – Strategic Warfare Part 2

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Join Nate, Oliver, Mark, Joshua and Troy as they continue to discuss Warfare in 4X games and focus on the “Arc” of a 4X games. They also discuss ideas that they’d like to see developers implement in future games with a specific focus on Winning Conditions. So come, listen and tell us what you think.

Notes:
Insert Coin to continue… – 00:56

  1. Strategic eXpanse #31 – Strategic Warfare Part 1

How might we improve the Status Quo for Victory in 4X games? – 04:22

  1. Cutting off the last 1/3 of the game and orthogonal means of attack
  2. Catch-up mechanics – 11:42

Games that avoid Victory Conditions entirely and what that means? – 28:39

  1. Simulation sandbox 4X games
  2. Underdeveloped victory system in Stellaris and Achievementes in games – 30:36

Games that start to rethink the underlying approach to Victory Conditions in 4X games? – 43:25

  1. Three Moves Ahead Podcast – Episode 302: The 4X Genre
  2. Asymetric designs (player vs. game) – 44:29
  3. 4X game classification – 51:23
  4. Recalibrated / unified goals – 1:01:45

Closing thoughts – 1:15:17

  1. (Upcoming) games that do the best job?
  2. Community – what do you think? Which games do a good job in your opinion?

 

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