Tag: Master Of Magic

  • Strategic eXpanse #34 – Strategic Warfare Part 2

    Strategic eXpanse #34 – Strategic Warfare Part 2

    Join Nate, Oliver, Mark, Joshua and Troy as they continue to discuss Warfare in 4X games and focus on the “Arc” of a 4X games. They also discuss ideas that they’d like to see developers implement in future games with a specific focus on Winning Conditions. So come, listen and…

  • Strategic eXpanse #33 – 4th Anniversary Hangout Session!

    eXplorminate turned four years old! So Nate, Troy, Joshua and Mark had a some fun hanging out and talking about 4X and gaming in general. They had A LOT of fun, so much so, that some strong language made it on the podcast. Listeners, beware!!! Thank you for following us…

  • The XX Show #12 – Top 12 4X Games of All Time.

    Ladies and gentlemen, it is time to discuss the top 12 4X games of all time as of July 1st 2018. So, what qualifies for Greatest of all Time, aka the 4X GoaT, many things, but the game needs to not only stand the test of time, but must truly introduce…

  • Sub-Genres & 4X Design: Post-Apocalyptic Settings

    Sub-Genres & 4X Design: Post-Apocalyptic Settings

    In several previous articles and podcasts (such as Theme, Future Development part 1, and MoO-itis) I have advocated for 4X developers to branch out into genres other than Space and Fantasy. I feel I made my case fairly well in those entries, but what I didn’t do was give much…

  • Six Age: Ride Like the Wind Announcement!

    Six Age: Ride Like the Wind Announcement!

    There are a few games from 1990’s that never received direct sequels, yet which live on to this day in legend as all time great strategy games. Ascendancy, Alpha Centauri, Master of Magic, and many others are still played twenty years later, leaving gamers pining for a sequel or a…

  • The Core Mechanism Of 4X Part 1: An eXposition

    The Core Mechanism Of 4X Part 1: An eXposition

    I recently got into a debate with my good friend and colleague Oliver on our internal eXplorminate forums about what is or isn’t a 4X game. The staff has these debates every now and then, usually sparked by a game that doesn’t exactly fit the pure 4X definition – games…

  • A Question (Or Three) Of Strategy

    I sat down for my first session of Blizzard’s MOBA Heroes of the Storm. I’d watched some Let’s Plays and completed the tutorial. I’d read up on my hero of choice and studied the game mechanics and map objectives. Then, the match started. The gates opened… I realized I had…