Master of Orion II: Battle at Antares

Master of Orion II: Battle at Antares

Empire Building 4X

Master of Orion II: Battle at Antares

Master of Orion II: Battle at Antares is a 4X turn-based strategy game set in space, designed by Steve Barcia and Ken Burd, and developed by Simtex, who developed its predecessor Master of Orion and Master of Magic. The PC version was published by MicroProse in 1996, and the Macintosh version a year later by MacSoft, in partnership with MicroProse. The game has retained a large fan base, and is…

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CORE SYSTEMS

Empire Leadership

Direct the vast bureaucratic machine and set the divine course for your people.

Empire Leadership

Direct the vast bureaucratic machine and set the divine course for your people.

Empire Leadership

Direct the vast bureaucratic machine and set the divine course for your people.

Empire Leadership

Direct the vast bureaucratic machine and set the divine course for your people.

Empire Leadership

Direct the vast bureaucratic machine and set the divine course for your people.

Empire Leadership

Direct the vast bureaucratic machine and set the divine course for your people.

SYSTEM PROFILE

THEME Sci-fi (Space)
GENRE Empire Building 4X
DEVELOPER Simtex
RELEASE DATE 1996
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