How I’d Like to See 4X Development Evolve Part 1: An eXposition

The world of 4X is changing. The genre is innovating like never before. Endless Legend brought a revelation in faction differentiation. Thea: The Awakening showed that card-based combat can be done properly. Sorcerer King proved that there’s nothing wrong with a 4X game having a preset climax to make the endgame interesting. Star Ruler 2 […]

Prepare to be Assimilated: The Roguelike-ification of Games eXposition

The world of roguelikes and roguelike-likes (i.e. games with a selection of roguelike elements) is on the rise. In some ways, I wonder whether this is driven by the Nintendo-generation’s (or earlier) nostalgia for games that were f-ing hard. The kind of hard that made you throw the controller across the room. The kind of […]

Devs, Want More Money?: An eXposition

Indie developers have to scrap and scramble for every dollar they get. They operate on razor-thin margins most of the time and any additional income they can generate is greatly treasured. Whether it’s through regular social media updates, posting videos on YouTube, doing Twitch streams, appearing on podcasts, or any other type of community outreach, […]

The 4X DLC Crutch: An eXposition

Back in the good ol’ days, one could would walk into a store, find a game, purchase it, go home, and immediately get the full experience. However, today’s games receive all kinds of additions, patches and DLC (Downloadable Content) post-release. Gamers benefit from the continued support, but they also have to shell out repeatedly to […]

Family Gaming: An eXposition

I am a gamer. I am proud of it. My family knows of my gaming habits and over the past year has grown to support me. My wife is an angel, and my video gaming habits are as natural to her as the air we breathe… as long as what needs to get done at […]