This Thing Called Strategy: An eXposition

For the past few years, a question has been haunting my dreams: What is strategy? A narrower follow up question is: What makes a compelling strategy game? One reason this question has been bothering me, particularly in terms of 4X or Civilization-style games, is that so often the gameplay does not feel like what strategy […]

The Harvester Heresy: An eXposition

Master of Orion III had great ideas. There. I said it. Master of Orion III was justifiably trashed by critics and reviled by the strategy gaming community, but it did some wonderful things – it did most of these things very poorly, or cut them down to just a fraction of their original promise – […]