Crossing The Rubicon: Defining The 4X-like Genre
Preface Classifying games into genres is a challenging endeavor. The terminology for describing games is often loosely defined, or is understood differently from person to person. Even when there is common language, new games are routinely created that seem to defy categorization. For instance, what was once a well-bounded RTS genre is now routinely a […]
Oriental Empires Review
China is old. Like, really, really old. I am not talking about when the area was first settled two-million to one-quarter million years ago, no. I am talking about the proto-Chinese culture that may have existed as far back as 7000 BCE. How does one go about capturing all of that history? Especially since the […]