2017 End of Year Statistical eXamination Part 2

You can find part one of this article series and all associated charts HERE. eXplorminate is entering its fifth calendar year of existence, thus we now have four years of market data from our time to examine. It’s been a very exciting period for 4X. Some call it a Renaissance, others a Second Golden Age, […]

2016 End of Year Statistical eXamination Part 1

About a year ago, I wrote a piece that brought together data from SteamSpy and Steamcharts to do an analysis of 4X games launched in 2015. At the time, I didn’t know what to expect from an examination of such data, but in the 12 months since that article was published, I have found myself […]

A Question (Or Three) Of Strategy

I sat down for my first session of Blizzard’s MOBA Heroes of the Storm. I’d watched some Let’s Plays and completed the tutorial. I’d read up on my hero of choice and studied the game mechanics and map objectives. Then, the match started. The gates opened… I realized I had no idea what to do. […]

Pricing: An eXposition

I think that one of the most difficult decisions a developer has to make is determining what to charge for their game. It is just as difficult for those of us who comment on video games (like me) to advise developers on pricing. There are so many factors to consider. For instance, do I have […]

Monday Modness – Warlock 2: Renaissance mod

Chumley – Warlock 2 – Renaissance Mod Have you ever played a game and felt like the developers just didn’t go far enough? Sure you have! Warlock 2 was one such title. At release, it felt like little more than an update to the original title. Despite the added content that soon followed, it still […]

Warlock 2 Review

Be warned, this is an irreverant review. There, you have been warned. Is Warlock 2 a sequel? Is it a reboot? Is it both? Is there even a difference?  I have followed the game online for months and there is no general consensus. I could not form my own opinion until the game was ported […]