Jeff Graw, Developer of Dominus Galaxia Interview

Join Rob as he grills Jeff Graw of StarChart Interactive about his game-in-development, Dominus Galaxia. Why did Jeff model it after Master of Orion 1? What makes Dominus Galaxia special? What does Jeff think of the current 4X market? Tune in to find out!

For more information about Dominus Galaxia, check out their main site.

Stay tuned later today as eXplorminate publishes more written and video coverage of Dominus Galaxia, too!

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4 Comments

Boris 7 years ago

If a game throws a really bad random(ish) event (like my ship design I’ve paid for came out not as intended) on me I usually just download. As a result an interesting (in theory) feature could be just upsetting and annoying.

hurleyb1rd 7 years ago

All ideas that sound good on paper can be botched with a bad implementation.

pelekesi 7 years ago

Real time (ish) would be good for multiplayer but massive number of options gear it to single player. Perhaps you have something more complicated, new in mind? Either way I’m going to back it. Moo1>>2 IMO.

Why not follow the Sots early game? It stayed within the conventions and had a lot less dead early turns by extending your exploration zone leading to exploration denial and colony jumping things fairly quick.

Round it out Artifacts and anamolies to send science ships to, and make more early research options to address exploration era concerns (range, colony developement (maybe having to research up to 50% pop transfer.))

These give you something to do early game, without leading to a huge pile of micromanagement mid late game.

Does the game require a starport to be built before your range is increased? Could you not streamline the mechanic by enabling logistics support on number of factories.

Brent Patterson 7 years ago

In advanced options during new game setup, you can opt for different combinations of starport, colony ships, both, or none. If you have starport enabled for either both or by itself, starports will extend logistics range. If no starports, colonizing a planet via either colony ship or transports will automatically extend the range.

So: Neither – Starlords (MoO 0) version of expanding, colonize and expand by sending transports
Colony Ship – MoO 1 version of expanding, colonize and expand by sending colony ships
Starports – DG’s feature of expanding, colonize by sending transports, expand by building starport
Both – Requires colony ship to colonize, starport to expand range

Are you suggesting that if a planet have a minimum X factories, it automatically extends range? That’s an intriguing idea.