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After releasing my first article, 2024X: A Golden Age of 4X (eXplorminate link), I soon realized I was missing much of what will make 2024X a great year outside of new releases. Quite frankly, some of the best parts of 2024X will be the continued support some already great games will be getting this year.
When Solium Infernum was first announced, I confess to being excited without being particularly informed. I didn’t read any of the coverage, and consequently, I imagined a traditional 4X set in Hell. The prospect of interesting factions, units, and mechanics captured my imagination, and I jumped at the chance to review the game.
Editor’s Note: As a “Legacy Article”, this article does not have its original images (we migrated to a new platform in early 2020. Our sincere apologies. To quote one Prokhor Zakharov, “There are two kinds
Editor’s Note: As a “Legacy Article”, this article does not have its original images (we migrated to a new platform in early 2020). Our sincere apologies. It seems that I can’t walk down the street
One thing we love to admire when it comes to our strategy games is depth. If a game is sophisticated with lots of subsystems that we can learn, optimize, and master, we hold it up
A Long and Winding Prologue: Space-based 4X games, if my ludological insight is correct, were born out of tabletop wargames of the 70’s and early 80’s with titles like Stellar Conquest (1975), Outreach (1976), Imperium
Every so often, you discover a game that sinks its claws in you. It’s the kind of game that you enjoy playing, enjoy reading about, enjoy watching videos of and enjoy talking about with anyone
Of Malice and Men Austere comes to mind. But there are other fitting words: grim, haunting, depressing, frustrating, agonizing. Yet austere seems the most apt for encapsulating This War of Mine in a single word.