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After releasing my first article, 2024X: A Golden Age of 4X (eXplorminate link), I soon realized I was missing much of what will make 2024X a great year outside of new releases. Quite frankly, some of the best parts of 2024X will be the continued support some already great games will be getting this year.
When Solium Infernum was first announced, I confess to being excited without being particularly informed. I didn’t read any of the coverage, and consequently, I imagined a traditional 4X set in Hell. The prospect of interesting factions, units, and mechanics captured my imagination, and I jumped at the chance to review the game.
Windward is an naval action adventure game set in the age of wood and sail that incorporates trade, exploration, combat, and an RPG-like upgradeable ship system. Let me get the obvious out of the way
Who doesn’t like money? Almost everyone will take money if it’s offered to them for free, right? Well, Valve has just opened the floodgates to free money on its Steam service in the form of
Have you ever wanted to start a Zombie Apocalypse? How about watch the Spanish Flu work it’s magic in the modern world? Bubonic Plague (aka Black Death) starting another dark age? If the answer was
One of the major forces in game experimentation and development today is, without a doubt, crowdfunding. Video games have raised millions upon millions of dollars over the last half-decade from numerous sites. The behemoth in
Language is kind of a funny thing. If you stop and think about it for a moment, you start to see that language is entirely made up. Letters and words are really just symbols with
We are in the midst of an explosion in the 4X genre. Big companies like Firaxis, Stardock, Triumph, and Amplitude have all launched major titles in the last 12 months. Likewise, a mass of indie