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After releasing my first article, 2024X: A Golden Age of 4X (eXplorminate link), I soon realized I was missing much of what will make 2024X a great year outside of new releases. Quite frankly, some of the best parts of 2024X will be the continued support some already great games will be getting this year.
When Solium Infernum was first announced, I confess to being excited without being particularly informed. I didn’t read any of the coverage, and consequently, I imagined a traditional 4X set in Hell. The prospect of interesting factions, units, and mechanics captured my imagination, and I jumped at the chance to review the game.
Something happened when I first saw gameplay of Civilization: Beyond Earth; I became upset. I became upset, almost angry, because I immediately thought “This is a studio-funded mod”. I was on the Firaxis Twitch channel,
Where They’re Going, They Don’t Need Roads… It’s amazing what happens to the Civilization series when it’s not bound by the limits of historical accuracy. The last time it veered off that course we were
I’ve (Devildog) recently had an opportunity to binge-play Star Ruler 2’s Early Access form. Having not played Star Ruler 1, but knowing about its general gameplay, I decided to jump in and learn as I
The Age of Wonders series has always occupied a strange gray area in the world of turn-based fantasy games, falling somewhere between Heroes of Might & Magic and Civilization when it comes to “4X-iness.” As
A sophomore slump refers to a second effort that fails to meet the expectations set by the first. Amplitude’s first effort was very solid. Endless Space came out of nowhere for a lot of people.
You probably haven’t heard of this one before, but PurpleOrange Games has been working on it for a while. They recently finished an overhaul of their website and it appears that more information is coming