Thea 2: The Shattering

Join Nate and Troy as they discuss, in great detail, the Thea 2 review. They discuss what was left on the cutting-room floor, where this game is headed and what they’d like to see in its future. Come and listen to what they think about Thea 2: the Shattering.

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2 Comments

Troy “TC” Costisick 7 years ago

Rob, I love what you did with the Audible eXtension graphic. Very cool.

Tanel Trei 7 years ago

Nice hefty audible extension. Took me a while to get to it due to being quite busy but it was quite enjoyable.

Yeah the early Lightrbinger difficulty is still pretty harsh even though they have nerfed it a couple of times already. And the difficulty drop in endgame is pretty annoying for me. Tier 4-5 gear just out levels all the encounters in the game. It kind of feels like the game stops just the moment you reach endgame. A new DLC that continues the story and adds some islands with 11-15 skull encounters is badly needed I’d say.

I also find it weird that in combat multiple instances of the same card increase the damage taken from AoE attacks. Otherwise I really like the new combat. Even if it is deterministic I find the encounter and party composition variety to be good enough that each battle feels different I have to evaluate which abilities to use and usually there are more than 1 effective approaches to win efficiently.

On the subject of god points I can see how it can be an issue to progress if your losing games but that is very tough thing to balance. I guess the best way would be to keep players in the game for longer. The Lightbringers on the starting island are the probably main culprit here. I wouldn’t mind if they toned down the normal difficulty a bit because that’s not what I play anyway and if it helps to get more people into the game that would be good overall. They could also increase the rate of points earn from turns survived/tile explored and add a few points to earlier quests as well.

Thea 2: The Shattering