Leader Bidding in Star Base Orion

Welcome to THE FIRST entry in the Mechanical Wonders series! These articles pluck a single game mechanic from a specific game and talk about why the mechanic is noteworthy. Maybe it does something innovative and awesome that others can learn from. Maybe it does something cool but so subtle you never realized it. Maybe it […]
Sword of the Stars’ Research Tree

Sword of the Stars was an-under-the-radar 4X for many, which is a true shame. There are quite a few ways in which Kerberos tried to break the 4X-genre mold and I wish more developers were trying something similar. However, it’s the game’s technology tree that stood out to me as a gameplay mechanic I’d like […]
Seals Victory in Age of Wonders 3

Welcome to another entry in the Mechanical Wonders series! These articles pluck a single game mechanic from a specific game and talk about why the mechanic is noteworthy. Maybe it does something innovative and awesome that others can learn from. Maybe it does something cool but so subtle you never realized it. Maybe it does […]
Interstellar Space: Genesis’ Remote Exploration

Welcome to our first “Throwback Thursday”, where we’ll repost some of our greatest articles and thought pieces. First up, Konstantine’s argument for why eXploration in Interstellar Space: Genesis is a game mechanic worth highlighting! This article was originally published on June 3, 2020. Welcome to a new entry in the Mechanical Wonders series! These articles […]