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After releasing my first article, 2024X: A Golden Age of 4X (eXplorminate link), I soon realized I was missing much of what will make 2024X a great year outside of new releases. Quite frankly, some of the best parts of 2024X will be the continued support some already great games will be getting this year.
When Solium Infernum was first announced, I confess to being excited without being particularly informed. I didn’t read any of the coverage, and consequently, I imagined a traditional 4X set in Hell. The prospect of interesting factions, units, and mechanics captured my imagination, and I jumped at the chance to review the game.
Rob, Nate and Davey get to talking about Stars Beyond Reach and a few other things in this super slow news week! Next week should be filled with more news, though!
Space bears. Samurai space bears. I contemplated leaving my review of Zero Sum Games’ StarDrive 2 right there, but the truth is that samurai space bears are only a tiny piece of the icing atop
Devildog and Nasarog speak with Lennart Sas, co-founder of Triumph Studios, about the upcoming expansion to Age of Wonders 3, Eternal Lords. We pick his brain about some of the gameplay mechanics, Nasarog pushes his
In September 2014, 2K/Firaxis released Civilization: Beyond Earth (Civ:BE), a game that fractured the long-standing Civ community. It was an ambitious attempt that misfired at launch due to its similarities to Civilization V: Brave New
Due to popular demand, we’ve applied to iTunes to host our podcast and that application was recently approved! So now those of you that use iTunes and Apple’s various products can now easily access our