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After releasing my first article, 2024X: A Golden Age of 4X (eXplorminate link), I soon realized I was missing much of what will make 2024X a great year outside of new releases. Quite frankly, some of the best parts of 2024X will be the continued support some already great games will be getting this year.
When Solium Infernum was first announced, I confess to being excited without being particularly informed. I didn’t read any of the coverage, and consequently, I imagined a traditional 4X set in Hell. The prospect of interesting factions, units, and mechanics captured my imagination, and I jumped at the chance to review the game.
eXplorminate note: Bonjour, Jetons un œil à ce nouveau jeu, présenté comme « La Révolution française, avec des mechs » …Stop panicking guys, the rest of the article is in English haha. Also, it is
Summary Rob, Drexy, Ben, and Shaun talk about the HUGE news in the 4X and strategy world, including the Sins of a Solar Empire 2 announcement and a Vicky 3 release date, then get into
Ben and Drexy welcome special guests DasTactic and Richard Yorke to the podcast, as they discuss a whole slew of topics, mainly strategy games. More episodes like this will become available as we begin to
Hello 4X, strategy, and tactics fans! We’re very proud to say that our GoFundMe (still accepting donations) was extremely successful. We asked for $2,500 USD and we received close to $2,900 after GoFundMe took their
Join Rob and Drexy as they speak with Derek Paxton, the Vice President of Stardock Operations and the Lead Designer of Galactic Civilizations 4, and Henry Pailing, the Community Lead for Stardock. Together they discuss
Rob and Drexy sit down with Steve Hawkins, the lead developer of the upcoming “4X RPG”, Alliance of the Sacred Suns. In this episode, Steve tells us about all the progress that’s been made since