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After releasing my first article, 2024X: A Golden Age of 4X (eXplorminate link), I soon realized I was missing much of what will make 2024X a great year outside of new releases. Quite frankly, some of the best parts of 2024X will be the continued support some already great games will be getting this year.
When Solium Infernum was first announced, I confess to being excited without being particularly informed. I didn’t read any of the coverage, and consequently, I imagined a traditional 4X set in Hell. The prospect of interesting factions, units, and mechanics captured my imagination, and I jumped at the chance to review the game.
Hello 4X, strategy, and tactics fans! We’re very proud to say that our GoFundMe (still accepting donations) was extremely successful. We asked for $2,500 USD and we received close to $2,900 after GoFundMe took their
Join Rob and Drexy as they speak with Derek Paxton, the Vice President of Stardock Operations and the Lead Designer of Galactic Civilizations 4, and Henry Pailing, the Community Lead for Stardock. Together they discuss
Rob and Drexy sit down with Steve Hawkins, the lead developer of the upcoming “4X RPG”, Alliance of the Sacred Suns. In this episode, Steve tells us about all the progress that’s been made since
Join Rob, Drexy, Shaun, and the crow, Ben, as they discuss the latest in 4X and strategy game news and then blather on about Humankind. It’s just…so close…to being great, but it’s still a lot
Rob, Ben, and Drexy talk about the recent 4X and strategy game news and catch up on what’s been happening since Rob’s return to full-time work.
Rob, Drexy, Ben, and Shaun discuss some of the latest news in or around E3, among other sources, and then dive deep on whether or not watching Let’s Plays can corrupt the gaming experience. 0:00:43-